Support for the Ocean Shader
Posted: Mon Sep 05, 2011 6:44 pm
by Jesper Pedersen
It's not currently possible to apply the "ocean" shader to a maxwell material (eg use Maxwell water with the "ocean" shader in the bump channel).
This would be very useful for creating realistic animated water.
Re: Support for the Ocean Shader
Posted: Thu Oct 27, 2011 2:26 pm
by jwiede
+1, It would be nice to have better surfacing support for water as "ground" ocean scenes, etc. Incorporating HOT-like procedural support would be quite welcome, esp. if Maxwell's "water surface" supported foam and spray masks/channels.
I'm sure NextLimit would prefer if everyone bought RF for any situation involving liquids, but realistically that's unlikely to happen anytime soon, and in the mean time Maxwell could use better support for dealing with water-as-ground (f.e. ocean surface) scenarios. If anyone should be able to provide excellent macro-scale water shading/surfacing support, it should be NextLimit and Maxwell.