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Simple animation in studio
Posted: Mon Apr 25, 2011 1:31 am
by David Solito
I wish some animation function will be introduced in studio, like :
- fstop value
- camera mouvement
- object modifiers
Is it possible? I like Studio.
By the way, I have a production shot made in studio. I need to make a 360° animation of my subject.
How can i achieve that? Importing an animated camera?
Re: Simple animation in studio
Posted: Mon Apr 25, 2011 7:52 pm
by Bubbaloo
David Solito wrote:By the way, I have a production shot made in studio. I need to make a 360° animation of my subject.
How can i achieve that? Importing an animated camera?
Only through a capable plug-in.
Re: Simple animation in studio
Posted: Tue Apr 26, 2011 9:54 am
by JTB
I believe that fstop and camera movement can be done but object handling, other than simple transformations (move, copy, scale, rotate etc) will change the identity of studio and could cause more bad than good.
Re: Simple animation in studio
Posted: Tue Apr 26, 2011 10:06 pm
by David Solito
JTB wrote:I believe that fstop and camera movement can be done but object handling, other than simple transformations (move, copy, scale, rotate etc) will change the identity of studio and could cause more bad than good.
I believe in nextlimit... as I have seen, animation is good integrated in realflow, isn't it?
If it's in their plan it will be well done, I think.
As someone an idea on how to import my animated camera? (With the modo plugin)
Re: Simple animation in studio
Posted: Wed Apr 27, 2011 7:21 pm
by m-Que
So, just to make it clear:
you're using Modo as a 3D app, where you got your animated camera, but you want to do all the animating/rendering stuff withing Studio?
Is that right?
Re: Simple animation in studio
Posted: Wed Apr 27, 2011 7:45 pm
by Bubbaloo
Not possible in Studio. You must make your animations in Modo, then export a MXS for every frame.
Re: Simple animation in studio
Posted: Wed Apr 27, 2011 8:31 pm
by David Solito
Absolutly, I composed the shot in the studio.
I need to rotate my object 360°
I believed I could import a camera with animation information, but i think it's impossible.
Can I makes a .mxs for each position (360°/4) > 90 files with a rotation of 4° > an 3,6 sec animation.
Can I batch the 90 files?
Is it the correct solution?
Re: Simple animation in studio
Posted: Wed Apr 27, 2011 9:14 pm
by dmeyer
If you have any intention at all of ever animating anything in a scene, do not use studio.
Re: Simple animation in studio
Posted: Wed Apr 27, 2011 9:17 pm
by dmeyer
David Solito wrote:Absolutly, I composed the shot in the studio.
I need to rotate my object 360°
I believed I could import a camera with animation information, but i think it's impossible.
Can I makes a .mxs for each position (360°/4) > 90 files with a rotation of 4° > an 3,6 sec animation.
Can I batch the 90 files?
Is it the correct solution?
The correct way would be to set everything up in your 3d app, and use either the batch render function to run the frames, or export a sequence of MXS files and render those using Maxwell.exe or Maxwell Network.
If you've already got your scene set up in Studio, and its too laborious to re-create in your 3d app, your only option is to move the object or camera manually and create each MXS frame. This may be scriptable but I am not sure.
Re: Simple animation in studio
Posted: Wed Apr 27, 2011 10:13 pm
by David Solito
rhaaaa. it will be laborious

Re: Simple animation in studio
Posted: Wed Apr 27, 2011 10:23 pm
by m-Que
Hey David,
I had EXACTLY the same problem a couple of years ago -
I did all the the modeling etc. in Cinema4D and finished the scene (setup & rendering) in Studio.
And so I came up with this method; it's a bit 'boring' since you have to do some things manually, but hey it worked...
- in my 3D app (Cinema4D) I made an animation with animated camera, objects etc. (also applied "Maxwell camera" tag to the cam)
- in Maxwell plug-in I hit 'Export as animation' (or something like that) and got X .MXS files, where X=number of frames in my animation
- I went to to Studio and opened the first .MXS ans set everything up for the render
- now here's the worst part - the difference between the
first and the
second frame is the
camera position and
it's settings, so the point is to import the camera from
.MXS number X into the first .MXS (where you have all the things set up for the render), make it default camera, and save the scene as
.MXS number X
And you do it frame by frame...
-in the end you just batch render all the frames
Hope that helps

Re: Simple animation in studio
Posted: Thu Apr 28, 2011 3:22 pm
by RobMitchell
I'm currently in a situation where some animation tools in Studio would be perfect. I have an exterior scene built in SolidWorks which has to be animated with a flythrough... This is doable in SolidWorks but the problem is, I need to use Studio to complete the scene. Adding the OBJ trees and cars has to be done in Studio for me, as well as applying decent UV mapping options for the textures I'll be using for materials.
So I'm a bit stuck at the minute but we're working around it.
Re: Simple animation in studio
Posted: Thu Apr 28, 2011 5:06 pm
by Half Life
I've asked for similar tools many times (if for no other reason that to have motion blur on a still) so please consider this a +1.
Best,
Jason.
Re: Simple animation in studio
Posted: Thu Apr 28, 2011 9:06 pm
by David Solito
m-Que wrote:Hey David,
I had EXACTLY the same problem a couple of years ago -
I did all the the modeling etc. in Cinema4D and finished the scene (setup & rendering) in Studio.
And so I came up with this method; it's a bit 'boring' since you have to do some things manually, but hey it worked...
- in my 3D app (Cinema4D) I made an animation with animated camera, objects etc. (also applied "Maxwell camera" tag to the cam)
- in Maxwell plug-in I hit 'Export as animation' (or something like that) and got X .MXS files, where X=number of frames in my animation
- I went to to Studio and opened the first .MXS ans set everything up for the render
- now here's the worst part - the difference between the
first and the
second frame is the
camera position and
it's settings, so the point is to import the camera from
.MXS number X into the first .MXS (where you have all the things set up for the render), make it default camera, and save the scene as
.MXS number X
And you do it frame by frame...
-in the end you just batch render all the frames
Hope that helps

Thank you m-Que...
I am not sure wich process to use.
Hope NL reading this post...
Re: Simple animation in studio
Posted: Thu Apr 28, 2011 11:35 pm
by Bubbaloo
Does the Modo plugin have an animation export (to export frames)?