ideas for a more powerful implementation of HDR-Light-Studio
Posted: Sat Mar 19, 2011 10:30 pm
Hi Developers,
I find HDR-Light-Studio a very interesting Software. After a long discussion in this Thread I also understood that its way to deal with Scene-Lighting
is the only one which currently allows for interactive Light-Source relocation without need for Maxwell to re-voxel the Scene.
Both Plugin-native Lights as well as Emitters applied to meshes currently require revoxeling as soon as we touch them which may decrease the Joy
of interactive Rendering with Fire considerably - at least with heavy Scenes.
Of course I have no idea at all if this Limitation is there to stay - but for now HDR-Light Studio seems to be the only option to really have
interactive influence on Light positioning resulting in immediate feedback in the Scene. Also the program ships with a lot of interesting
HDR-Light-Sources. The only thing I always found awkward was its GUI. While it now got greatly more accessible with the direct
implementation to M~Studio it still forces us to deal in 2D with an unwrapped Environment-Sphere. We have to push Lights around
on a black Canvas without actually seeing our already perfectly set up 3D-Scene. I found this neither intuitive nor fitting well the
Maxwell-Paradigm which always tried to give use a powerful translation of familar aspects of physical cameras.
Attached are some Sketches which illustrate how I could imagine to make this Plugin to Maxwell more useful and feeling more integrated.
I basically assume that one can convert Lights to Cameras temporarily how this is already possible in some supported 3D-Apps
(3DS-Max/Rhino-probably others too). While in Light-View one can aim/reposition the Light-Source with the normal Camera-Controls,
one can configure Falloff and in the case of making this useful for HDR-LS one also had to have an image-loader to exchange the
Light-emitting texture. I imagined the Hdr positioned interactively in the Scene by the user getting projected accordingly
to the same virtual Environment-Sphere visible when currently using the HDR-LS-Plugin.
Opinions?
Holger


I find HDR-Light-Studio a very interesting Software. After a long discussion in this Thread I also understood that its way to deal with Scene-Lighting
is the only one which currently allows for interactive Light-Source relocation without need for Maxwell to re-voxel the Scene.
Both Plugin-native Lights as well as Emitters applied to meshes currently require revoxeling as soon as we touch them which may decrease the Joy
of interactive Rendering with Fire considerably - at least with heavy Scenes.
Of course I have no idea at all if this Limitation is there to stay - but for now HDR-Light Studio seems to be the only option to really have
interactive influence on Light positioning resulting in immediate feedback in the Scene. Also the program ships with a lot of interesting
HDR-Light-Sources. The only thing I always found awkward was its GUI. While it now got greatly more accessible with the direct
implementation to M~Studio it still forces us to deal in 2D with an unwrapped Environment-Sphere. We have to push Lights around
on a black Canvas without actually seeing our already perfectly set up 3D-Scene. I found this neither intuitive nor fitting well the
Maxwell-Paradigm which always tried to give use a powerful translation of familar aspects of physical cameras.
Attached are some Sketches which illustrate how I could imagine to make this Plugin to Maxwell more useful and feeling more integrated.
I basically assume that one can convert Lights to Cameras temporarily how this is already possible in some supported 3D-Apps
(3DS-Max/Rhino-probably others too). While in Light-View one can aim/reposition the Light-Source with the normal Camera-Controls,
one can configure Falloff and in the case of making this useful for HDR-LS one also had to have an image-loader to exchange the
Light-emitting texture. I imagined the Hdr positioned interactively in the Scene by the user getting projected accordingly
to the same virtual Environment-Sphere visible when currently using the HDR-LS-Plugin.
Opinions?
Holger

