Integrated Plug-in for Blender
Posted: Thu Jan 27, 2011 3:52 pm
I have been a Form-Z user for many years and have been using Blender to fill in the gaps that Form-Z has. Mainly Blender's great subdivision modeling, simulations and particle system.
The Blender community is huge! So I believe. The are currently Blender exporters for unbiased engines such as, Octane Render, LuxRender, and indigo. I would love to be able to use Maxwell with in Blender, not as an exporter to studio, but fully integrated like with Form-Z. My workflow now is if I need to generate something with the sim tools or the particle system, I have to export all that geometry into Form-Z and it really drags my computer down. But if Maxwell were integrated into Blender, than I could take advantage of Blenders particle instancing and such.
This would be so awesome for me and, as well as, for others I am sure.
Thanks,
Aaron
The Blender community is huge! So I believe. The are currently Blender exporters for unbiased engines such as, Octane Render, LuxRender, and indigo. I would love to be able to use Maxwell with in Blender, not as an exporter to studio, but fully integrated like with Form-Z. My workflow now is if I need to generate something with the sim tools or the particle system, I have to export all that geometry into Form-Z and it really drags my computer down. But if Maxwell were integrated into Blender, than I could take advantage of Blenders particle instancing and such.
This would be so awesome for me and, as well as, for others I am sure.
Thanks,
Aaron