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geometry to clouds..via maxwell shader

Posted: Thu Dec 16, 2010 1:13 am
by 3dtrialpractice
a shader that turned things into fog or particles would be awesome! so we can have fog like in maxwell alpha days..
there would be properties to set it as scene fog or object particles..and spread of particles,etc..
and the volumetrics would also have control via input textures..

almost like where maxwell 1.7 sss was going..before 2.0 sss killed it

there is a xsi plugin that does this:
http://www.binaryalchemy.de/develop/shd ... _cloud.htm

Re: geometry to clouds..via maxwell shader

Posted: Thu Dec 16, 2010 1:26 pm
by Maximus3D
Why not go for the Thea Render atmospheric system, it's very good and allows you to create just about anything from visible spotlights to lasers and other fun stuff.

This is what it's userinterface looks like for that.
Image

/ Magnus

Re: geometry to clouds..via maxwell shader

Posted: Thu Dec 16, 2010 2:43 pm
by Bubbaloo
I'd rather see a Maxwell version. :wink:

Re: geometry to clouds..via maxwell shader

Posted: Tue Dec 21, 2010 1:32 pm
by Richard
Would be better anyway!