Indirect Reflection Caustics
Posted: Wed Nov 10, 2010 9:57 pm
Hi all,
the ability to switch this off on a per surface basis would be great.
We've had a few rendering issues (will bright spots not smoothing out) which get resolved when switching this setting off globally. Would be nice to control this on a surface level.
Cheers,
Steve
the ability to switch this off on a per surface basis would be great.
We've had a few rendering issues (will bright spots not smoothing out) which get resolved when switching this setting off globally. Would be nice to control this on a surface level.
Cheers,
Steve