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yet an other one wish list....

Posted: Tue Oct 26, 2010 3:07 am
by vinc
Hi,
After several month working with MW and after several productions jobs, i think it's time to share a little wish list:

-better support of render region in the plugin.. the maya one for me.. without flushing the background of an preview render image.
-introduce a priority by emitter for the light distribution. When I do a scene with several type of emitter and an environment lighting, a little tiny LED in the scene take as power as the sun to render. So you must have big SL to clear the image with lot of power calculation lost.
-introduce material exception for particular case like the water for example where astronomical SL is needed to combine reflection, refraction and caustic where it's so easy to have it one by one. A real compositing approach would be a good start to improve possibility. May be the possibility to do user defined channel where it would by possible to write the result of a particular layer calculation of a material.
-introduce procedurals map components for materials cause the UV map approach is sometime not possible for really big projects.
By procedural, I mean a fractal 3d noise to introduce variations, a hue parameter to easily multiply variation of a material without having to change the texture map, a basic ambient occlusion mask (a dirt map by the way) to be able to change a material property in the closed angle, the inverse of this last one to be able for example to wear out a painted surface on the sharp edges and so on.
The possibility to combine all of that would by a killer function, really.
-introduce a normal camera or world channel. I really miss this one, not to relight like in the compositing world but to be able to select the area i need in photoshop like i do with the material or object channel.

I think it's enough for now.
Keep going the good jobs guys... ;-)

Cheer

Re: yet an other one wish list....

Posted: Thu Nov 11, 2010 4:46 pm
by dariolanza
Hello Vinc,

Thank you for your comments.

We will study and consider your suggestions.
Unfortunately, most of them can not be achieve without breaking the physical correctness (which is the base of the Maxwell core), so most of them won't be able.

But we'll consider which of them are possible and compatible with the Maxwell way to work.

Anyway, thank you for your suggestions. Day a day we work hard to make MAxwell a better renderer, and any contribution is welcome.

Best regards

Dario Lanza

Re: yet an other one wish list....

Posted: Fri Nov 12, 2010 3:11 am
by vinc
Nice...
Thanks for the reply.
I understand the physical correctness goal... it's why i suggested a compositing technique to achieve particular effect without having to break the way of the physical unbiased thing. But i don't really know the real limit for that.
Anyway, the procedural map might be possible as i see that as a pre process thing, just a map generation for the texture before the physical lighting calculation.
Ask if i'm not clear enough.
Thanks again.
Bye ;-)