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Bugs and improvements

Posted: Wed Sep 22, 2010 12:16 pm
by Jalixko
Hi!
I posted these bugs and improvements in the Maya plugin forum, most of them depends on Maxwell render engine.
-Two emitters HDRI and standard lighting together in a scene are not working properly. in ML+Color
-Maxwell parameters from the shape nodes do not affect the shadow chanels in render, to avoid this is necesary to set the Nd,K to 1, making the objects transparent. It will be appreciate adding a hide shadows to maxwell parameters.
-If a channel from IBL has a file(hdri) loaded but this deactivated Maxwell ask for it anyway and does not render the image.
-Sun Temperature seems to give wrong results as the manual says depending on the settings in skydome colors. (there is a workarround, may be a litle dirty)
-Some parameters to manage mememory when rendering will be apreciated.
-In Sky Dome, as the sun and enviroment have independent intensity values, I would like to have the values as independent channels in the multilight panel.
-I would like to have another parameter for SkyDome to avoid the simetry in the sky. Mapping the virtual skysphere, with a ramp will give more flexibility.
-For any reasons Maxwell Lights are not exported as passes in an unic OpenXR file.