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3D Procedural Scratches on Chrome

Posted: Mon Sep 20, 2010 6:52 am
by jfrancis
If you model scratches as the places where a surface intersects random 3D space-partitioning cutting planes then it might be possible to make scratches on metal that seem to make a halo around highlights.

Fill space with randomly located point/normals -- those are planes. For each surface point rendered, see if it lies close to within a plane. Then it is a 'scratch.' Light accordingly.

Advantage: texture is not 2D mapped. No UVs or pinching at poles.

(don't know if this would work)

Re: 3D Procedural Scratches on Chrome

Posted: Fri Nov 19, 2010 1:22 am
by Tok_Tok
This reaction may be a little late but I've been away from the forum for a while.. (very busy with school :))

I've already achieved this a while ago with normal bumpmaps. I also uploaded it to the MXM gallery but I don't think people
see much of a difference.. It is clearly visible in an animation of a turntable, but I haven't made one or tested that yet.

Anyway here's the link to the MXM gallery:
http://resources.maxwellrender.com/news ... =1&id=5326

Re: 3D Procedural Scratches on Chrome

Posted: Fri Nov 19, 2010 4:25 am
by jfrancis
It's very good but I'm particularly interested in seeing Maxwell get solid 3D procedural textures, and random cutting plane scratches might be a good one to have.

Re: 3D Procedural Scratches on Chrome

Posted: Fri Nov 19, 2010 1:50 pm
by Tok_Tok
Well that discussion has been held many times before, Next Limit didn't tell us anything..

Re: 3D Procedural Scratches on Chrome

Posted: Wed Jun 15, 2011 12:36 pm
by naxos
+1

Re: 3D Procedural Scratches on Chrome

Posted: Tue Jul 26, 2011 12:36 pm
by def4d
This wish is pretty much as old as Maxwell itself... unfortunately...

Manyway... let's +1...

Re: 3D Procedural Scratches on Chrome

Posted: Tue Jul 26, 2011 4:19 pm
by sandykoufax
I think we'll never seen any procedural maxwell shader until Maxwel 7.0. :lol: