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Shell Materials in 3DS MAX

Posted: Wed Sep 15, 2010 12:16 pm
by whitecorals
This one can be great to manage Xref objects!

I use Shell Materials with my Xref objects, to get a diffrent material in the viewport, very useful to make a scenes with nicely textured models for realtime use, that can also be rendered at any point with high rez models and materials!

Unfortunately it doesn't work with Maxwell :(