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3d proyected textures

Posted: Wed Aug 25, 2010 7:19 am
by Reaversword
Would be great if we could use proyected textures, in place to convert all in 2d textures (one per object), this way we could save a lot of memory loading textures, or if we choose the other way, we would save a lot of time preparing uvs for tiled textures... and there is a lot of them, floors, walls, woods... simply 3d proyected and scaled.

Re: 3d proyected textures

Posted: Sun Aug 29, 2010 1:43 pm
by def4d
This is the procedural request we make since the beta... you can add your +1 in this long and old thread...

Re: 3d proyected textures

Posted: Mon Aug 30, 2010 2:59 pm
by Reaversword
Eerrrr...

Some Next Limit automatic tool for prepare uv map objects for tiled textures?