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Instanced or linked textures in the material editor

Posted: Sat Nov 28, 2009 2:49 pm
by numerobis
It would be very helpful if there would be the an option to change all copies of the same texture in one mxm at once (without loosing the color corections for individual slots)
there could be an instancing system like in 3dsmax or the option to change textures in the textures list of the mxm.