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Undersea variant of Sky Model

Posted: Wed Oct 14, 2009 8:10 pm
by jfrancis
As far as I know...

1) Objects further away get more ocean-colored, of course, but the attenuation happens at different wavelengths at different rates.

2) Objects right in front of your face lose color in different wavelengths at different depths, because the objects are lit by sunlight which has passed through a lot of seawater to reach the object and you.

3) Looking up to the surface or down to the bottom entails shorter sight lines, which makes the water more cyan. Looking out to the undersea horizon makes for more indigo water.

4) Water contaminants, suspended particles, have their own effects.

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Sandstorm variant of sky model - as seen in Sydney, recently...

Re: Undersea variant of Sky Model

Posted: Wed Oct 14, 2009 8:11 pm
by jfrancis
(It's on my mind as I have been asked recently to create an undersea image, as well as a 'Constantine-style' Hell image)

Re: Undersea variant of Sky Model

Posted: Fri Apr 12, 2013 12:45 am
by oz42
Did you get anywhere with this? I am just about to attempt similar!

Re: Undersea variant of Sky Model

Posted: Fri Apr 12, 2013 1:23 am
by jfrancis
That job was not awarded finally, so I didn't take it much further.

Re: Undersea variant of Sky Model

Posted: Fri Apr 12, 2013 1:29 am
by jfrancis

Re: Undersea variant of Sky Model

Posted: Fri Apr 12, 2013 2:21 pm
by oz42
Thanks for the resources, I will continue to experiment...