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Texture Bombing

Posted: Wed Oct 14, 2009 7:43 pm
by jfrancis
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You supply more than one texture to be tiled, and a probability of seeing that texture at any particular repeat and Maxwell shuffles them together. Consistently, so that it works in animation.

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http://www.digitalartform.com/archives/ ... huffl.html

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http://www.digitalartform.com/archives/ ... ze_in.html

Re: Texture Bombing

Posted: Wed Oct 14, 2009 8:21 pm
by Fernando Tella
Would be great. +1