Any features you'd like to see implemented into Maxwell?
#30624
Just like Vray or Final Render, the have an utility that reads all materials in the scene and converts it in vray materials or final render materials, if we cannot have some support for standard materials of max, maybe we can have some utility to convert standard, vray or final render materials into Maxwell materials, even if it only works with the maps and you must correct the specular or the reflections.

Just an idea :)

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