Newb wishes
Posted: Tue Jun 23, 2009 6:15 pm
Hi !
As a Maxwell Newbie, I might be asking for silly things, or things which are already implemented but I oversaw...
Anyways, here goes :
1)-Simplified clip-mapping, like using a weight map at material level
2)-Single sheet SSS for objects like leaves, curtains, tensile membranes
3)-For objects with displacement textures, the ability to use very simple geometry.
As of now, a certain amount of tesselation has to be done which defeats the purpose of displacement mapping.
4)-The use of proxy objects for instancing, within 3rd party modelers. I understand this feature is only available in Maxwell studio right now.
In Rhino, for example, I can use blocks, which helps a lot at render time, but I hit a limit as to how many blocks I can display in the Rhino interface.
5)-The ability to output .PNG with a transparent Alpha chanel.
Does it make sense ?
As a Maxwell Newbie, I might be asking for silly things, or things which are already implemented but I oversaw...
Anyways, here goes :
1)-Simplified clip-mapping, like using a weight map at material level
2)-Single sheet SSS for objects like leaves, curtains, tensile membranes
3)-For objects with displacement textures, the ability to use very simple geometry.
As of now, a certain amount of tesselation has to be done which defeats the purpose of displacement mapping.
4)-The use of proxy objects for instancing, within 3rd party modelers. I understand this feature is only available in Maxwell studio right now.
In Rhino, for example, I can use blocks, which helps a lot at render time, but I hit a limit as to how many blocks I can display in the Rhino interface.
5)-The ability to output .PNG with a transparent Alpha chanel.
Does it make sense ?