MS's wishlist for 2.0
Posted: Thu May 07, 2009 2:11 pm
This is a list I made after I read that MW 2.0 should become a reality "soon":
100 Improve dielectrics
* I do not want to use AGS anymore (I want Sun light to go through "real" glass as other lights do)
* I do not want to use "Thomas's Russian dolls workaround" anymore…
* I want to have realistic water pools without duplicating water surface and without ghost materials…
90 Make Physical sky physical
* There should be some light after sunset (Nautical, Civil, Astronomical Twilight) - there is still some light emitted/reflected by sky even at midnight (I do not mention stars, Moon, planets…)
* Add Sky as two separated lights in Multilight tab - one for Sun and second for Environment (even I know that Sun intensity affects Environment intensity, color etc. Wish I could change them independently to sharpen/soften/disable direct sun shadows)
80 Make possible to switch between relative and absolute path for texture files ("wood_c.jpg" instead of "C://Documents and Settings/Username/Documents/Projects/Houses/House 176/Materials/Wood1/wood_c.jpg")
* I usually put mxm file to same directory as relevant textures and I wish materials stay valid even I move material or scene to different directory or computer
* Relative texture path in mxm file should be relative to mxm
* Relative texture path in mxs file should be relative to mxs
70 Add support for psd format (or more user friendly handling of alpha channel)
* Wish I could skip workaround with rendering RGB and Alpha channels separately, then merging using Photoshop (removing black matte) to get what I wanted
60 Fix "intersecting" instances bug
50 Check SSS
* Does IOR matter in SSS materials?
* Real 3D materials - marble, human skin, Lathe, Nutella
* Minimize known limitations - light source behind SSS, intersecting objects…
40 Split Maxwell Render engine and Maxwell Studio into two separate products
* I do not need Studio at all. All development in Studio is wasting NL's time and resources from my point of view - I do pay for nothing then…
30 Add fog/haze/desaturation based on depth of scene (I know it can be done using third party SW using Z-buffer channel - but why to use third party when M~R should do better?)
20 Improve motion blur
* especially for fast rotating object (car wheels, airscrews... Including PLA - arms, legs…)
* take into account more frames
10 When uninstalling - keep material library! Or even better - when installing let user to select where to install material library
At last but not at least - set a resonable price tag for upgrade to 2.0 - or even better - include most of my wishes in 1.8 version
100 Improve dielectrics
* I do not want to use AGS anymore (I want Sun light to go through "real" glass as other lights do)
* I do not want to use "Thomas's Russian dolls workaround" anymore…
* I want to have realistic water pools without duplicating water surface and without ghost materials…
90 Make Physical sky physical
* There should be some light after sunset (Nautical, Civil, Astronomical Twilight) - there is still some light emitted/reflected by sky even at midnight (I do not mention stars, Moon, planets…)
* Add Sky as two separated lights in Multilight tab - one for Sun and second for Environment (even I know that Sun intensity affects Environment intensity, color etc. Wish I could change them independently to sharpen/soften/disable direct sun shadows)
80 Make possible to switch between relative and absolute path for texture files ("wood_c.jpg" instead of "C://Documents and Settings/Username/Documents/Projects/Houses/House 176/Materials/Wood1/wood_c.jpg")
* I usually put mxm file to same directory as relevant textures and I wish materials stay valid even I move material or scene to different directory or computer
* Relative texture path in mxm file should be relative to mxm
* Relative texture path in mxs file should be relative to mxs
70 Add support for psd format (or more user friendly handling of alpha channel)
* Wish I could skip workaround with rendering RGB and Alpha channels separately, then merging using Photoshop (removing black matte) to get what I wanted
60 Fix "intersecting" instances bug
50 Check SSS
* Does IOR matter in SSS materials?
* Real 3D materials - marble, human skin, Lathe, Nutella
* Minimize known limitations - light source behind SSS, intersecting objects…
40 Split Maxwell Render engine and Maxwell Studio into two separate products
* I do not need Studio at all. All development in Studio is wasting NL's time and resources from my point of view - I do pay for nothing then…
30 Add fog/haze/desaturation based on depth of scene (I know it can be done using third party SW using Z-buffer channel - but why to use third party when M~R should do better?)
20 Improve motion blur
* especially for fast rotating object (car wheels, airscrews... Including PLA - arms, legs…)
* take into account more frames
10 When uninstalling - keep material library! Or even better - when installing let user to select where to install material library
At last but not at least - set a resonable price tag for upgrade to 2.0 - or even better - include most of my wishes in 1.8 version









