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Render Schedule

Posted: Tue Jan 20, 2009 10:36 pm
by frosty_ramen
My wish is a render schedule for studio, for a single machine, that I could set for example 6 renders up on, all in high priority, and have them run one at a time until they reach a desired sl.


Dan

Posted: Tue Jan 20, 2009 10:42 pm
by JorisMX
Great idea.

I would aso like a small "mxs checker" built in.

Like when rendering a batch of scenes you just throw them into a container and it would spit out the files that are somehow corrupt or not renderable with a detailed log file letting you know what the problem is.

Sometimes I setup a few scenes that render perfectly on my workstation, send them to the renderfarm with pack & go. The next morning I come into work and see only a few scenes rendered out while the other ones failed due to some kind of error.

This week for example I had an error teling me one of my png textures had invalid data or something, eventhough I rendered it 10 times before...

I don't always have the time to check every scene on the farm first.

Posted: Tue Jan 20, 2009 10:47 pm
by frosty_ramen
This week for example I had an error teling me one of my png textures had invalid data or something, eventhough I rendered it 10 times before...
gotta love it, file that allofasudden are corrupt.

Re: Render Schedule

Posted: Wed Jan 21, 2009 9:11 pm
by Fernando Tella
frosty_ramen wrote:My wish is a render schedule for studio, for a single machine, that I could set for example 6 renders up on, all in high priority, and have them run one at a time until they reach a desired sl.


Dan
You can do that with network render even if you only have one machine.

Posted: Wed Jan 21, 2009 9:21 pm
by Bubbaloo
Yeah, I do that all the time. Start Server and Manager, then load up the qeue.

Posted: Wed Jan 21, 2009 10:21 pm
by frosty_ramen
Awesome, i was hoping that it was already possible.

Thanks guys

dan