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Texture instancing for MXED

Posted: Wed Dec 10, 2008 5:25 pm
by numerobis
It would be really helpful if we could get texture instancing for the material editor - like in 3dsmax. it's really annoying when you have to replace the same texture in 6 slots... for 10 materials... :roll:

Posted: Wed Dec 10, 2008 7:23 pm
by Bubbaloo
I agree (without the roll of the eyes). :wink:

Also, I wonder if Maxwell loads into memory each texture even if it repeated or if they are "instanced" into memory. That might be a way to further save memory.