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Denoiser from NextLimit ??

Posted: Sat Nov 22, 2008 11:54 am
by ingo
While playing with MultiLight and SimuLens i asked myself why is there no build-in denoiser made by NextLimit, they should know best how to clean up the noise.

Maybe something next to MultiLight when the rendering is finished or even better something on a per object/texture basis.

Just thinking of an interior rendering, the textured floor could render up to sl 11 , the white ceiling to sl 15 and the glass desk in front of the camera to sl 18 for example.

How about that ??

Posted: Sat Nov 22, 2008 6:23 pm
by Bubbaloo
Wouldn't that be a form of interpolation and steer away from Next Limit's policy of a completely nonbiased render engine? The only denoiser that can conform to the nature of Maxwell is to let it render longer... :wink:

Re: Denoiser from NextLimit ??

Posted: Sat Nov 22, 2008 8:56 pm
by polynurb
ingo wrote: Just thinking of an interior rendering, the textured floor could render up to sl 11 , the white ceiling to sl 15 and the glass desk in front of the camera to sl 18 for example.

i remember a thread talking about that... if maxwell could "see" which elements require more processing to clear up and to assign more cpu power to these objects.
imho that would make sense an does not contradict the unbiased way, since only "time" would be shifted.

Posted: Sun Nov 23, 2008 1:10 am
by ingo
That would be the ideal solution if Maxwell can do it by itself. But i would also accept a manuell solution where you can denoise an mxi file and either Maxwell can recognise automaticly how much each object/texture needs to be denoised, or you can do it like you now do it with any 3rd party denoiser.

Posted: Sun Nov 23, 2008 8:07 am
by Blitzor
Every birth of a ray of light bounces on multiple polies sequentially in the case where light interacts with multiple objects through radioscity (as it happens in the real world)... So techincally in cases where a light ray interacts/bounces on multiple objects, you can't optimize it. Limiting the number of bounces to a ray of light to focus on certain objects would yield unrealistic results. This is at least how I am assuming maxwell works.

Posted: Mon Nov 24, 2008 9:11 am
by Blitzor
I still think a smart per-object denoiser is possible... It would be an amazing feature for maxwell. It would save people many many hours of extra rendering time.

Posted: Fri Nov 28, 2008 9:57 pm
by Brett Morgan
What about a tag om a material that allows for more SL or higher priority, hey dont even know if that's a possibility, i see the problem everytime i render an internal viz image.

Brett

Posted: Fri Nov 28, 2008 10:40 pm
by KurtS
Bubbaloo wrote:Wouldn't that be a form of interpolation and steer away from Next Limit's policy of a completely nonbiased render engine?
yes, the noise is physically correct.




:lol:

Posted: Sat Nov 29, 2008 11:49 am
by ingo
KurtS wrote:
Bubbaloo wrote:Wouldn't that be a form of interpolation and steer away from Next Limit's policy of a completely nonbiased render engine?
yes, the noise is physically correct.

:lol:
When i got up early in the morning everything looks pretty noisy in my nonbiased view :wink: