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true nurbs support (subpixel tesselation @ rendertime)
Posted: Wed Oct 29, 2008 2:28 am
by deadalvs
it'd be great to be able to render imported nurbs surfaces.
the surfaces should be tesselated up to subpixel-level as renderMan does automatically.
also like this, edge problems where tesselation problems cause gaps between the shells could be eliminated (plus no huge meshes had to be exported.)
would be nice ..
Posted: Wed Oct 29, 2008 11:43 am
by alexxx_95
Posted: Wed Oct 29, 2008 11:53 am
by Maximus3D
It would be sweet! but it's never going to happen guys, it would require NL to do a almost complete rewrite of the core of Maxwell. A major operation like that would need a century of daily coding..
If you wanna render true nurbs surfaces without the renderengine first converting them internally to polygons, then use Realsoft Real3D
http://www.realsoft.com/
/ Max
Posted: Wed Oct 29, 2008 1:18 pm
by jespi
Posted: Wed Oct 29, 2008 3:12 pm
by deadalvs
well... there are some geniouses working at NL ..
maybe they could plug something between the the tesselation engine and the rendercore to make it work...
i mean look at the fantastic work of the displacement tesselation they did...
Posted: Wed Nov 05, 2008 8:29 pm
by yanada
+1
Posted: Tue Nov 11, 2008 12:53 pm
by voxelpictures
GAPS, this is an issue of continuity in surface modeling soft like AliasStudio, Catia and other parametric brothers like ProE, Inventor and solidworks holding the G1,G2,G3.. parameters. You can solve that issue under Maya through Maya Power translator that do the job for you instead of dev. a new plug for Maxwell.
Posted: Wed Nov 12, 2008 12:36 am
by polynurb
...it's called wish list right?
+1
i'd be fine waiting till release 4.0
.............
i think this fits here:
http://www.uni-koblenz.de/~abert/Site/P ... aper-1.pdf
..not that i'd get the maths in it

, but the rest was an interesting read
Posted: Mon Jan 19, 2009 11:33 pm
by cgbeige
I'd like to add my name to this list. I'm subd modelling in Maya right now and it's a pain having to convert to polys for Maxwell.