- Fri Oct 10, 2008 7:24 am
#282194
If something like this has already been posted, I apologize.
Say I have an issue where I want to use multi light in my rendering but I only want to render certain lights using this effect. I want to keep all other visible lights fixed. But as it is now, if I render with multi light it calculates all my lights sources, which takes more ram for multi light where I could be using more ram for displacement or something else if I am getting tight on ram. Is it possible to add a feature where multi light can be selected/ toggled in the emitter material. This way multi light would only be calculated for a light source using an emitter material where it is toggle on.
If this can already be done some how, please let me know.
Thanks,
Aaron
Say I have an issue where I want to use multi light in my rendering but I only want to render certain lights using this effect. I want to keep all other visible lights fixed. But as it is now, if I render with multi light it calculates all my lights sources, which takes more ram for multi light where I could be using more ram for displacement or something else if I am getting tight on ram. Is it possible to add a feature where multi light can be selected/ toggled in the emitter material. This way multi light would only be calculated for a light source using an emitter material where it is toggle on.
If this can already be done some how, please let me know.
Thanks,
Aaron
dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com

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