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C4D scale multiplier

Posted: Fri May 20, 2005 8:48 am
by macray
It would be nice if the scale multiplier makes no difference between the model and object scale multiplier.

Until now I didn't see a big difference and worked with object scale multipliers. Now I wanted to rerender some of my works in maxwell and everything is everythere, except where it should be. So the renders are not as they should be. And to tweak it all right will take a lot of time.

Is it possible to change it, that the scale multipliers will both be treated the same?

Posted: Sun May 22, 2005 11:17 pm
by Kabe
Well, though I agree that it's a bug that should be fixed... it's a bad habit to scale axes when you want to scale models. When you are doing animations, you'll learn why...

Kabe

Posted: Wed Jun 01, 2005 9:28 am
by macray
If u use the c4d-preset
meters = maxwell 1.0
centimeters = maxwell 0.01 (1m*.01 = 1cm)
millimeters = maxwell 0.001 (1m*.001 = 1 mm)

Okay?