C4D scale multiplier
Posted: Fri May 20, 2005 8:48 am
It would be nice if the scale multiplier makes no difference between the model and object scale multiplier.
Until now I didn't see a big difference and worked with object scale multipliers. Now I wanted to rerender some of my works in maxwell and everything is everythere, except where it should be. So the renders are not as they should be. And to tweak it all right will take a lot of time.
Is it possible to change it, that the scale multipliers will both be treated the same?
Until now I didn't see a big difference and worked with object scale multipliers. Now I wanted to rerender some of my works in maxwell and everything is everythere, except where it should be. So the renders are not as they should be. And to tweak it all right will take a lot of time.
Is it possible to change it, that the scale multipliers will both be treated the same?