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N-gons support in MXST

Posted: Fri Apr 11, 2008 1:47 pm
by yanada
Please :D

Posted: Fri Apr 11, 2008 4:02 pm
by Bubbaloo
Doesn't mxst automatically triangulate n-gons?

Posted: Fri Apr 11, 2008 4:08 pm
by yanada
No :cry:

Posted: Fri Apr 11, 2008 5:47 pm
by Mihai
You're importing which format into MXST?

Posted: Fri Apr 11, 2008 9:22 pm
by yanada
Mihai wrote:You're importing which format into MXST?
Mihai are you implying tha you can import N-gons into MXST via OBJ or LWO?

If the answer is yes, then only two things I can think of:
Something wrong here. OR. You are are using a future version of MXST :D

Posted: Fri Apr 11, 2008 9:41 pm
by Mihai
No I didn't imply that it was possible :P But it seems like you could easily avoid this problem. Why not export directly from LW with the plugin?

Posted: Fri Apr 11, 2008 10:53 pm
by yanada
Mihai are you trying to sell me LW :D I did not mention LW, But .LWO

Anyhow none of the app I use has got a plug-in for maxwell so I go strait to MXST via .OBJ or .LWO.

There for I was asking for N-gons support in MXST...and yes I can use Quads + Triangles for now

Posted: Sun Apr 13, 2008 7:30 pm
by piem
Ngons are bad.
NGons are evil.

Ngons are my enemies.

Posted: Mon Apr 14, 2008 7:19 am
by Hervé
piem wrote:Ngons are bad.
NGons are evil.

Ngons are my enemies.
:D :D