Extraction of Displacement Data
Posted: Sun Mar 16, 2008 11:19 am
I know, Maxwell displacement does not use existing rendermeshes to deform the geometry at rendertime. For product-designers however, having a high-poly mesh data at disposal could turn out as an extremely valueable tool. We could build a base model and add some details which were laborous to model with displacement-maps. We could tweak those to desire and create some renderings to show them to our clients. When the customer likes what we have, it was great, to get hold of what made our renderings look so good, like this is possible in a couple of other render-engines too.
Extracted meshes could be used:
- For quick mesh-based Rapid Prototyping
- For building proper Nurbs-geometry from meshes which as yet only looked good (using Reverse-Engineering techniques)
My question is: Is what Maxwell uses at rendertime (after applying its vector-displacement) again a mesh internally? Would it be possible to extract that data?
Thanks, Holger
Extracted meshes could be used:
- For quick mesh-based Rapid Prototyping
- For building proper Nurbs-geometry from meshes which as yet only looked good (using Reverse-Engineering techniques)
My question is: Is what Maxwell uses at rendertime (after applying its vector-displacement) again a mesh internally? Would it be possible to extract that data?
Thanks, Holger