Page 1 of 1

speaking of multilight - automatic keyframing for animations

Posted: Thu Mar 13, 2008 1:17 am
by Cadhorn
Unless I've missed something obvious: the current method for making animations from multilight renders is ... really time-consuming. Setting a keyframe for every step of light change. Would be handy to have a bit more of a traditional (3ds max style?).

I wondered for a while why I wasn't seeing more multilight-based animations around here, until I tried to make one myself, and realized I had to set a keyframe for every single frame of the animation... ugh! ouch!! :D

Posted: Thu Mar 13, 2008 4:03 pm
by Bubbaloo
You don't have to set a key for each frame. Just the "peaks and valleys" of the illumination. It then interpolates the steps in between, like Max.

Posted: Mon Mar 17, 2008 5:17 pm
by def4d
just save each light separately, and make your anim with a video soft!

Posted: Mon Mar 17, 2008 9:56 pm
by Cadhorn
Bubbaloo wrote:You don't have to set a key for each frame. Just the "peaks and valleys" of the illumination. It then interpolates the steps in between, like Max.
it does interpolate the lighting from keyframe to keyframe when you move the slider, but have you tried to make it save each step (frame) to an image file (for compiling into video via Premiere etc.)? near as i can tell you have to set a keyframe for each step to get it to write the image file, or move the slider step by step and go File -> Save Image for *every* frame. super-tedious!

unless i've missed something obvious (entirely possible)... it's sooo close to being an awesome way to make a light animation, but not quite there yet.

Posted: Mon Mar 17, 2008 11:07 pm
by Bubbaloo
It's been awhile since I've done a ml animation. Does it save it as a sequence of images or a movie file?

Posted: Tue Mar 18, 2008 12:57 am
by KurtS
It's extremely simple. Just set the "peaks and valleys" as keyframes and hit "save sequense". Maxwell saves all the frames in just a minute or two.

Posted: Tue Mar 18, 2008 4:52 am
by Cadhorn
Thanks KurtS and others. You're right. It *is* extremely simple. :oops: I don't know why the h*ll I couldn't figure it out!

The preview window doesn't refresh when I move the frame number slider (at the very bottom) and click "refresh", but the frames export just fine when I use "save sequence". Correction: the preview *does* change once I slide to a keyframe.
That'll work!!

Posted: Tue Mar 18, 2008 2:36 pm
by def4d
If you have 10 lights for example, just set 10 keys, save them as bitmaps, and compose in Premiere