Posted: Thu Dec 20, 2007 1:42 am
But you already have this functionality, set the material to RS first. This means that if you set 1 for tiling, 1 tile=1m.
So if you have a texture which is supposed to be 6mx2m in real dimensions, enter 6 and 2 for tiling.
So if you have a texture which is supposed to be 6mx2m in real dimensions, enter 6 and 2 for tiling.