psd texture support with a sort of channel ID
Posted: Wed Dec 19, 2007 12:36 am
i wish the support of multi-layered .psd files in mxed. it'd be so useful to store all maps in one file instead of having multiple files to handle.
color, color90, bump, normal, displacement (16bit file, i know) and so on, all could be in one texture map !
the only thing needed in mxed would be a dropdown-list that shows all the available layernames to choose from the desired file.
example:
myShinyWood.psd
--> layers called:
- c
- c90
- n
- r ((rough/specular))
- d
an other handy feature would be to keep the chose layer name the same and simply alter the psd file (with the same layer naming of course) that automatically updates, without having to re-reference all the different files.
* * *
the .psd output as one file has already been wished before.
color, color90, bump, normal, displacement (16bit file, i know) and so on, all could be in one texture map !
the only thing needed in mxed would be a dropdown-list that shows all the available layernames to choose from the desired file.
example:
myShinyWood.psd
--> layers called:
- c
- c90
- n
- r ((rough/specular))
- d
an other handy feature would be to keep the chose layer name the same and simply alter the psd file (with the same layer naming of course) that automatically updates, without having to re-reference all the different files.
* * *
the .psd output as one file has already been wished before.