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Basic Texture adjustments

Posted: Thu Nov 29, 2007 2:11 pm
by -Adrian
Probably been requested before but i couldn't find a thread.

I'd like to see some basic controls for imported textures (brightness, contrast, maybe hue). Considering Mike Verta's good suggestion to use two different versions of the same texture in the 0° and 90° channels, this would make the workflow a lot quicker, and keep us more organized :wink:

I also imagine this to be useful with our new Displacement feature, to adjust the strength of surface features.

Posted: Thu Nov 29, 2007 2:15 pm
by Maximus3D
Yes please this would be very helpful for the workflow, so please we want this added.

/ Max

Posted: Thu Nov 29, 2007 2:24 pm
by Fernando Tella
I think it was supposed to come with 1.5 (I even think I remember a screenshot about that in a newsletter) but they drop it before release, who knows why.

I also would like to have that.

Posted: Thu Nov 29, 2007 2:35 pm
by Fernando Tella
Found it!

See the end of the video about the "new material editor" in February'07 newsletter:

http://www2.nextlimit.com/newsletter/fe ... feb07.html

It talked about applying filters to textures inside Texture Picker.