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Emixer

Posted: Thu Oct 18, 2007 9:13 pm
by Peder
Does the emixer value represent a percentage value?

I use the Multilight feature with the Emixer to balance the lighting all the time. This is a GREAT feature. However when I want to render several views and/or conserve memory (and gain speed) for a large render I would like to be able to store the changed values back to my lightsource material.

As it is today I have not found any info on what the emixer value stands for. If it is a simple percentage value I can perhaps use that to add or subtract to the value of the emitter, has anyone tried this? Even better would be an option to "bake" the adjusted emitter value back into the material (or a copy of the material perhaps)

Peder

Posted: Sat Oct 20, 2007 4:01 pm
by zeuhl
Ok, read this thread :
http://www.maxwellrender.com/forum/view ... hp?t=24349

It would be awesome. Btw you can multiply your multilight values to your material values. Example : for 62 in the multilight setting, just multiply by 0,62 your material value. For 620 in the multilight, multiply by 6,2 in your material. That's all. :D

Percentage based.

Posted: Mon Oct 22, 2007 8:41 pm
by ishook
The multilight sliders are percentage based. They will all show at 100% in multilight as defualt. A user-changed value of 230 would be 230% of the original value. So a 60w light becomes ~140w.

Thank you both

Posted: Wed Oct 24, 2007 10:30 pm
by Peder
Thanks to both of you. I didn't realize that it already works as I suggested :oops:

Anyway the problem is in the fact that the multilight is object based where the lights are material based, so I suppose it isn't so simple to fix from the programming side of things. Now that I know, I can plan for that by creating unique materials wherever I may need to adjust the intensities individually.

Peder

Posted: Wed Oct 24, 2007 11:31 pm
by ishook
Now that I know, I can plan for that by creating unique materials wherever I may need to adjust the intensities individually.
Exactly.