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Quick or biaised Alpha Channel

Posted: Sat Sep 08, 2007 10:49 am
by piem
It's a pitty when you need to render the only alpha channel to wait such a long time.
When I only need to cut out an object, I get rid of the background..and it's a nasty 20 hours left..maybe more.
Same thing for the z buffer.

Re: Quick or biaised Alpha Channel

Posted: Sat Sep 08, 2007 12:04 pm
by JTB
piem wrote:It's a pitty when you need to render the only alpha channel to wait such a long time.
When I only need to cut out an object, I get rid of the background..and it's a nasty 20 hours left..maybe more.
Same thing for the z buffer.
What do you mean by such a long time? You get alpha channel renderings very fast, am I missing something?

Posted: Sat Sep 08, 2007 1:48 pm
by piem
nope.
Alpha channel is noisy too.
Okay you don't need to reach SL20 to get a good alpha, but..

Posted: Wed Sep 26, 2007 2:10 pm
by def4d
+1, and it came with the new pink sky, i mean the one we have to post-process the more...
It's not the way we need, but the way they decided

why not add the "old" alpha, without remove the new?