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Volume fog and light
Posted: Wed Aug 08, 2007 12:58 am
by Bubbaloo
I have seen the examples of fog with an mxm, but maybe there could be a way to define an area in the scene for fog with parameters. As for volume lighting, isn't that just light traveling through fog (small particles)? I just thought of some methods to test... Anyway, please?
Posted: Wed Aug 08, 2007 8:11 am
by Mattia Sullini
I'm with Bubbaloo....at least haze...
Posted: Wed Sep 05, 2007 8:46 pm
by Calico Jack
I was about start new topic: "Volume Light" but hey, here it is
So let there be volume light!

Posted: Thu Sep 06, 2007 7:38 am
by JTB
How exactly do you imagine that? AFAIK the only way to do something with Maxwell, is modeling... How can you model fog? I think we have seen some nice examples, try to use a cloud material on a huge box surrounding your scene.
Posted: Thu Sep 06, 2007 8:02 am
by codygo
I think the atmosphere model would theoretically cover volume fog if it was working properly. Fog would be high turbidity and moisture in the atmosphere.
Posted: Thu Sep 06, 2007 8:26 am
by tokiop
The alpha had volumetric lightning, there was some really nice renders and tests with it !
disco ball from Sam7
Sure it would be nice to have it back!
Posted: Thu Sep 06, 2007 8:51 am
by JTB
Yes, I remember that now but it is not so easy to add it to today's Maxwell, unless the rewritten env. model we are about to see with next release, takes care of that situation.