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Altitude sensitive mapping of displaced surfaces

Posted: Fri Aug 03, 2007 6:01 pm
by Maximus3D
As i guess NL aren't yet finished wrapping up displacement i'll take the chance to toss in this request. :)

I would like to be able to map displaced surfaces differently depending on their height over the surface they're displacing. Meaning that in the range of 0-25 pixels you have map X, and in the range of 25-75 you have map Y, and finally in the range of 75-100 pixels you have map Z.

With this method you could map for instance a displaced building or a mountain if you want. Or you could use it to add dirt to your objects.

This can also be taken a step further by adding support for slope senstive mapping so that materials map themselves differently depending what the angle and direction of a surface is. This could come in very handy for alot of types of surfaces. :)

Btw NL, make sure there's support for negative displacement values and not just base it on using inverted maps. :)

/ Max