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modo plugin
Posted: Mon May 07, 2007 1:04 pm
by Mattia Sullini
I guess this has been posted beforeiii in this case just to recall it!
Posted: Wed May 23, 2007 2:46 pm
by lllab
i second that, after seeing 301 modo seems to get a real full 3d app:-)
so it needs maxwell i think....
cheers
stefan
Posted: Wed May 23, 2007 2:49 pm
by Maximus3D
Been posted X amount of times before but i still strongly vote for this too.

Modo is already a powerful tool and gets even better now with the 301 release.
/ Max
Posted: Thu May 24, 2007 8:49 pm
by vinney57
+ 1
Posted: Tue May 29, 2007 1:19 pm
by dirkmeister
I'd love to have a modo plugin!!!
Posted: Tue May 29, 2007 2:41 pm
by Mihnea Balta
Do they have a public plug-in SDK now? Last time I checked (at version 202) they didn't have one and I can't find an announcement about it being released in the mean time. Writing a Maxwell scene exporter in Perl is not a terribly pleasant experience. :)
Posted: Tue May 29, 2007 2:44 pm
by Maximus3D
No idea if they do, but a good idea would be to wait after the 301 release now this summer and then work on a plugin for Modo. I'm glad tho you show interest in coding one.
/ Max
Posted: Tue May 29, 2007 6:49 pm
by neil hayes
Mihnea Balta wrote:Writing a Maxwell scene exporter in Perl is not a terribly pleasant experience.

No, the SDK is not currently available.
FYI, modo's scripitng API is very good and it supports Python and Lua, in addition to Perl. Python would be my choice for such a task... well until the SDK comes along.
-neil
Posted: Thu Nov 29, 2007 3:22 pm
by Nils2005
I'd be soooo happy with a maxwell plugin for modo!
Posted: Tue Dec 11, 2007 4:50 pm
by yanada
+1
Posted: Sun Feb 24, 2008 5:44 pm
by jespi
One more vote to modo!!
Posted: Wed Mar 05, 2008 9:29 pm
by Fernando Tella
I read they are going to release an I/O SDK this month with 302 version. Are you ready to code Mihnea?
I guess it will quite limited (only I/O), but that's a point from where to start.
http://forums.luxology.com/discussion/t ... x?id=24511
By the way Mihnea, how many plugins are you taking care of?
Posted: Wed Mar 05, 2008 11:05 pm
by yanada
oh yes is out
in the mean time I can't wait to test physical sun and sky in modo 302
http://www.luxology.com/gallery/video.aspx?id=188
Posted: Thu Mar 06, 2008 8:18 am
by Hervé
Modo is good, but really need to go 64 bit... a shame for any 3D app today..
ok.. add my vote..
Posted: Thu Mar 06, 2008 4:18 pm
by -Adrian
Yeah true, i'm really annoyed by any 32bit 3d application by now. It's always a limit in the pipeline if you work with something big. So Maxwell Studio can by now handle scenes that Modo can't.