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Dirt, filth and messy shaders :)
Posted: Wed Apr 27, 2005 11:11 am
by Maximus3D
Hi again!
This is what i want, a real good dirt shader for Maxwell, i really don't like the super clean, super shiny look on all renderings. Realism is in the details and dirt and filthy objects helps bring the scene closer to reality

So.. plz plz plz hehe
/ Max
Posted: Wed Apr 27, 2005 11:42 am
by tom
i believe some fractal procedurals will easily overcome this need... i'm hunger for next versions of standalone shader editor

Posted: Wed Apr 27, 2005 12:31 pm
by Maximus3D
Heh.. you thought about using procedural fractalmaps for this ? nahh.. there are other solutions to generate dirtmaps with. But o well.. i wouldn't know, i'm not a genious. Just another dork
/ Max
Posted: Wed Apr 27, 2005 1:17 pm
by Mihai
NL have stated the Maxwell material editor will have the ability to make procedural shaders so that's what we'll use I guess to make procedural dirt shaders.
Posted: Wed Apr 27, 2005 2:05 pm
by DELETED
DELETED
Posted: Wed Apr 27, 2005 2:26 pm
by siliconbauhaus
Posted: Wed Apr 27, 2005 2:45 pm
by Brett Morgan
opacity mapping and a layered shader of some sort ould have to help here
Brett
Posted: Wed Apr 27, 2005 5:42 pm
by andronikos916
C4d users know the dirty nuts ( plugin for dirt)... it is very easy to use with great results...
big advise to NL to try it. at the current c4d r9 durt is as standard effect now.
Posted: Wed Apr 27, 2005 6:14 pm
by Mihai
You get basically the same effect with an ambient occlusion shader set at low sampling.
Re:
Posted: Fri May 08, 2009 3:15 pm
by def4d
tom wrote:i believe some fractal procedurals will easily overcome this need... i'm hunger for next versions of standalone shader editor

Is it ready?

Re: Dirt, filth and messy shaders :)
Posted: Fri May 08, 2009 3:31 pm
by tom
LOL, this post is more than 4 years old now

Don't trick, hehehe...
Re: Dirt, filth and messy shaders :)
Posted: Fri May 08, 2009 3:35 pm
by Maximus3D
Hehe, and in those 4 years nothing happend regarding procedurals or dirt for Maxwell.
/ Max
Re: Dirt, filth and messy shaders :)
Posted: Fri May 08, 2009 3:51 pm
by -Adrian
tom wrote:LOL, this post is more than 4 years old now

Don't trick, hehehe...
FUCK

Re: Dirt, filth and messy shaders :)
Posted: Fri May 08, 2009 4:18 pm
by def4d
oooh oops it was in 2005 really?

Re: Dirt, filth and messy shaders :)
Posted: Tue Jul 28, 2009 5:35 pm
by Maximus3D