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Texture pixel blending

Posted: Wed Jan 31, 2007 10:25 am
by SunlightRocker
I want texture pixel blending. Cuz sometimes when my texture is a little bit to low-resolution, I get these pixelated surfaces. It really adds to the non-realistic renders. And what do I do when I dont have a texture in higher resolution? I really think this could help me out.

Heres a quick test I did to compare Maxwell and MentalRay. Its the exact same texture, but Maxwell is all pixelated:
Maxwell
Image
MentalRay
Image

And I think that this is why some people have problems with bumps-maps:
http://www.maxwellrender.com/forum/view ... sc&start=0

// Tobias

EDIT: Thanks for pointing out that it not called Texture-antialiasing, thxraph. Changed that now. :)

Posted: Wed Jan 31, 2007 11:47 am
by thxraph
Hey SunlightRocker,

this is not called texture antialiasing, but texture pixel blending ;)

but you got my vote on that, it is a must, liek something we shouldn't have to ask for ...

Raph