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"Pack'n'Go" Feature in plugins.
Posted: Wed Jan 24, 2007 12:41 pm
by Boris Ulzibat
See topic.
It would be a great workflow improvement.
Posted: Wed Jan 24, 2007 1:27 pm
by Fernando Tella
Don't know if you use max but in max8 you have that option now: File>Archive... It packs all referenced files (maps included with paths) and the file itself into a zip.
Posted: Wed Jan 24, 2007 3:24 pm
by jc4d
At least in Cinema 4D even we have the "Save project" feature it doesn't save all the info inside on the Custom MXM materials like textures maps, ior files or *.r2 files, so I think this is a "must" that all the plugins need.
Cheers
JC
Posted: Wed Jan 24, 2007 10:13 pm
by lllab
yes, please NL!
cheers
stefan
Posted: Thu Jan 25, 2007 3:59 am
by Tim Ellis
Why not just open the file in Studio and press Pack & go? You have the mxs file when you render.
Tim.
Posted: Thu Jan 25, 2007 12:07 pm
by Boris Ulzibat
Tim Ellis wrote:Why not just open the file in Studio and press Pack & go? You have the mxs file when you render.
Tim.
Because it is a one more step. And it takes quite a lot of time when the scene is heavy.
Posted: Thu Jan 25, 2007 2:57 pm
by jc4d
Boris Ulzibat wrote:Tim Ellis wrote:Why not just open the file in Studio and press Pack & go? You have the mxs file when you render.
Tim.
Because it is a one more step. And it takes quite a lot of time when the scene is heavy.
That's correct
Cheers
JC
Posted: Thu Jan 25, 2007 11:04 pm
by DrMerman
Maya people might like to check out :
http://www.maxwellrender.com/forum/view ... 725#206725
Cheers,
Dr Merman
Posted: Fri Jan 26, 2007 3:50 am
by Tim Ellis
Sorry Boris & JC, you are correct.
I've become too used to using Studio without the plugin.
Tim.