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need a ramp option for emitter

Posted: Mon Jan 15, 2007 7:02 am
by cream
can a ramp option be added to the emitter to controll light intensity and colour. Making and always changing a MXI/HDR file takes way to long. Using a ramp would be much faster and give you alot more controll.

I hope to see these implemented in the next update.

Posted: Mon Jan 15, 2007 10:53 am
by Mihai
Why not use multilight instead?

Posted: Tue Jan 16, 2007 1:29 am
by cream
here is an example of what im after. this was done using Maya and mental ray.

mulitlight would not give the same amount of controll.
Image

Posted: Tue Jan 16, 2007 1:37 am
by tom
cream wrote:here is an example of what im after. this was done using Maya and mental ray.
OK this is already possible with MXI/HDR texture but is it possible to alter this gradient realtime in above examples?

Posted: Tue Jan 16, 2007 2:39 am
by cream
Yes you can do everything realtime, thats whats what makes it so much better then a MXI/HDR file. Also this way you can put in exact values eg. (3.5 - 1500)

all that is happening is the intensity value in the emitter is running of the ramp values. it should be very easy to add.

Posted: Tue Jan 16, 2007 11:50 am
by tom
While saying "realtime", I meant altering values while rendering on-the-fly. I guess you're just asking for procedural textures, then. Technically it's what we call this. Gradient Ramp is a procedural texture item and they are not yet available with Maxwell.

Posted: Tue Jan 16, 2007 12:06 pm
by arch4d
tom wrote:While saying "realtime", I meant altering values while rendering on-the-fly. I guess you're just asking for procedural textures, then. Technically it's what we call this. Gradient Ramp is a procedural texture item and they are not yet available with Maxwell.
i think that´s what he meant...
but even with procedurals for light colors you still have to generate uv´s for the emitter geometry, so it wouldn´t be much faster than with mxi i think...

Posted: Tue Jan 16, 2007 1:17 pm
by tom
arch4d wrote:but even with procedurals for light colors you still have to generate uv´s for the emitter geometry, so it wouldn´t be much faster than with mxi i think...
You know, emitters are not only made of plane geometries, so this is reasonable enough.

Posted: Tue Jan 16, 2007 4:22 pm
by Rickyx
Good idea but... I think a mxi file like this will became so unreasonably huge to be impossible to use and store:
it should store the provenience of the single raylight, like a micro emitter...

Posted: Wed Jan 17, 2007 12:24 am
by cream
tom wrote:While saying "realtime", I meant altering values while rendering on-the-fly. I guess you're just asking for procedural textures, then. Technically it's what we call this. Gradient Ramp is a procedural texture item and they are not yet available with Maxwell.
Yes procedural textures is the word i was after. It would be great to see a basic ramp procedural in maxwell. It would make life so much easier then always having to make a new MXI.

Posted: Wed Jan 17, 2007 12:30 am
by cream
arch4d wrote: i think that´s what he meant...
but even with procedurals for light colors you still have to generate uv´s for the emitter geometry, so it wouldn´t be much faster than with mxi i think...
In Maya you dont need to creat UVs on a plane as they are already there and are how i want it. So being able to create a procedural textures and edit it on the fly would be heeps faster and more accurate then using a MXI.