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thread setting in mxcl-d
Posted: Mon Dec 18, 2006 7:40 pm
by deadalvs
see title.
would be helpful if one exported a scene for one core and someone wants it to render on more than one...
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deadalvs
Posted: Mon Dec 18, 2006 7:43 pm
by deadalvs
question.
why does one of my two laptops (both have dualcore cpus) use two cores now while rendering and the other just one - with the exact same .mxs ?
*elp*
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deadalvs
Posted: Mon Dec 18, 2006 7:55 pm
by deadalvs
deadalvs wrote:question.
why does one of my two laptops (both have dualcore cpus) use two cores now while rendering and the other just one - with the exact same .mxs ?
*elp*
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deadalvs
ah, ok.
i just found out that in the voxelization phase or maybe the phase where the alpha is written, that only one core is used, and afterwards, for the main rendering, both are used.
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deadalvs
Posted: Mon Dec 18, 2006 8:30 pm
by DrMerman
Hey man. As far as I know, that flag exists. Use -th:x, where x is the number of threads you want to use, and 0 is maximum.
Cheers,
Dr Merman
Posted: Mon Dec 18, 2006 8:38 pm
by deadalvs
morning...
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i'm not sure if the flag exists either. but anyway - this is a command flag usable for command line renderings or the network tab in mxcl (add job...)
i just miss an input field directly in the mxcl interface... yeah, i'm lazy 'cos i want so save this extra step over the other tab... hehe...
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see You round soon !
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deadalvs
Posted: Mon Dec 18, 2006 8:46 pm
by DrMerman
Ahh!
Well in that case, Second!