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clip plane

Posted: Sun Nov 12, 2006 11:24 pm
by deadalvs
it would be very useful to have near and far clip planes, as in maya.

like this, sections could be rendered or views into the interior of a room rendered that normally would not be possible.

this would be cool for arch-viz and other uses...

NL ?

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deadalvs

Posted: Tue Nov 14, 2006 9:14 pm
by deadalvs
*sniff*

no one shares this wish...? :cry:

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deadalvs

Posted: Tue Nov 14, 2006 9:31 pm
by SunlightRocker
To be honest, I dont understand...

Posted: Tue Nov 14, 2006 9:41 pm
by deadalvs
simple as this...

this is an array of 5 x 5 x 5 poly cubes (6 faces per cube, not tesselated !)

Image

i think You get the idea...

maya can do this by default... so it would be a great feature... of course, the lighting should not be interfered in the interiors...

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other rendering:
i used this effect for a section-rendering:

Image

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deadalvs

Posted: Tue Nov 14, 2006 9:46 pm
by SunlightRocker
Ahha, so you can render cross-section (I think its called).

Yeah, I actually agree. That would be usefull in some productshots, for xample an engine rendered in cross-section... Cool.

Posted: Tue Nov 14, 2006 11:02 pm
by lichtwerk
I second your wish deadalvs, would be quite a nice feature.

Posted: Thu Nov 16, 2006 12:23 am
by 3dtrialpractice
YES clipping planes would be a wonderful feature!

Posted: Sat Nov 18, 2006 7:59 pm
by DrMerman
Would be so very very useful.

Posted: Sat Nov 18, 2006 8:09 pm
by deadalvs
i shall send them Swiss Chocolate if they implement it !

it's just the best there is ...

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deadalvs

Posted: Sat Nov 18, 2006 9:45 pm
by rendek
This feature exist in ArtLantis (not to compare it with Maxwell) and there is a problem with it. That is why I hardly ever use it. ArchiCAD (my modeler) is a surface modeler, and if I cut the objects created in ArchiCAD in another tool the inside will be hollow. Walls and slabs will have the two cut faces and there will be nothing inside which is not looking good at all. When you do the same type of cuts in ArchiCAD, the program seals the cut surface pretending that the solid objects are indeed solid. I do not see how it would be reasonable to ask from Maxwell to seal those surfaces since only the geometry gets transferred and not the intelligence of the object (that tells Archicad that a wall is a wall and a slab is a slab...)

But you could pre-cut your models in your modeler couldn't you?

Posted: Sun Nov 19, 2006 12:30 am
by lebbeus
I would like this too, but doesn't it start going down the NPR path??

Posted: Sun Nov 19, 2006 1:51 am
by deadalvs
lebbeus wrote:I would like this too, but doesn't it start going down the NPR path??
no, why ?

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deadalvs

Posted: Sun Nov 19, 2006 1:56 am
by deadalvs
rendek wrote:This feature exist in ArtLantis (not to compare it with Maxwell) and there is a problem with it. That is why I hardly ever use it. ArchiCAD (my modeler) is a surface modeler, and if I cut the objects created in ArchiCAD in another tool the inside will be hollow. Walls and slabs will have the two cut faces and there will be nothing inside which is not looking good at all. When you do the same type of cuts in ArchiCAD, the program seals the cut surface pretending that the solid objects are indeed solid. I do not see how it would be reasonable to ask from Maxwell to seal those surfaces since only the geometry gets transferred and not the intelligence of the object (that tells Archicad that a wall is a wall and a slab is a slab...)

But you could pre-cut your models in your modeler couldn't you?
that is clear. You'd get that empty inside... buy anyway this would be a cool feature.

of course You could just model it... sure, but then move the cam a little and what ?

the cut «solid» part obviously is most of the time re-drawn in post, just for this one image. solid animations are a different business. for that You'd need a parametric boolean operation go on, as for example possible in cinema 4d. there You can just parent the cutting volume to the camera which then would give back a 3d-section in this animation.

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deadalvs

Posted: Sun Nov 19, 2006 7:37 pm
by lebbeus
I mean "NPR" because real cameras can't do this and Maxwell simulates real cameras.

Posted: Sun Nov 19, 2006 8:06 pm
by deadalvs
lebbeus wrote:I mean "NPR" because real cameras can't do this and Maxwell simulates real cameras.
well, this is a little too nit-picking... :P

You could also argument that MXIs aren't photorealistic because they have only 32 bit depth and not «unlimited» as in nature...

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deadalvs