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Posted: Thu Nov 09, 2006 7:30 pm
by SunlightRocker
I would rather see a top 5 list from NL. What are you top 5 priorities?
Posted: Thu Nov 09, 2006 7:39 pm
by corneliu
u.biq wrote:SunlightRocker wrote:I would rather see a top 5 list from NL. What are you top 5 priorities?
You fool, it could be top secret industrial priorities, hence no word about it

You ever thought that if you might have tiny bit of positive atitude you might get a reply from NL ?
If you want to start now ... about how much positive atitude you had in the past ... better ignore me ...
Posted: Thu Nov 09, 2006 7:42 pm
by superbad
1. The ability to create and edit projectors from within the Solidworks plugin. Yeah, I know it's "not possible." Nothing is impossible. If I don't have to use Studio, the rest of these become less important.
2. The ability to rotate groups of objects without altering their positions relative to one another.
3. North setting.
4. Displacement.
That's all I need really, at least that I can think of right now (excluding some critical bug fixes of course).
Posted: Thu Nov 09, 2006 9:15 pm
by Boris Ulzibat
1 Displacement.
2 Animation without having to save each frame as separate mxs.
3 Rotating groups in studio.
4 Lighting caches for flyby animations (better to have VR-like walkthrough like promised in "you-know-what")
5 Displacement. (just to make sure, it really matters much to me)
Posted: Thu Nov 09, 2006 9:46 pm
by DELETED
DELETED
Posted: Thu Nov 09, 2006 11:13 pm
by Boris Ulzibat
Posted: Thu Nov 09, 2006 11:14 pm
by jdp
Posted: Thu Nov 09, 2006 11:18 pm
by cali3d
1. Group rotation (as mentioned)
2. Displacement (as mentioned)
3. Scale down the font on OS X so the text actually fits the dialogs
4. Procedural textures i.e. noise, checker, fractal (take a look at Mayas procedurals)
5. Easy and logical setup of network rendering (current is so wierd)
Posted: Thu Nov 09, 2006 11:49 pm
by Miles
1. Group rotation/scaling.
2. Cursor-centric zooming.
3. Support for 3D Connexion devices and the ability to use them to manipulate cameras.
4. Better projector handling.
5. Tilt/shift camera.
Posted: Fri Nov 10, 2006 1:41 am
by dyarza
1. Tilt/Shift lens.
2. Tilt/Shift lens.
3. Tilt/Shift lens.
4. Tilt/Shift lens.
5. Get the Tilt/Shift lens parameters from the Film Offset values in C4D.
If I could have a 6th it would have to be the Hello Kitty GUI.
Posted: Fri Nov 10, 2006 2:18 am
by samsam
5:during the rendering time where nothing seems to happen (SL 12 to 20) could we crunch some SETI data?
LMAO - Genius
Posted: Fri Nov 10, 2006 9:16 am
by JTB
If this is going to be a serious post, here's my list
1. Correction of all silly small things like loozing paths, mat names, etc in 3dsmax plugin and MXST. The editor should always find the maps if they are in the same folder with the MXM, no matter which folder I declare as my Maps path.
2. Better handling of cameras and objects (moving-rotating) in MXST
3. Lighting corrections... Correction of physical sky and being able to adjust the HDR intensity from studio while rendering. Also improved multilight for every resolution.
4. Material corrections like: automatic material conversion of native mats of all 3d apps.
5. Sorry, couldn't help saying this.... Speeeeeeed!!!
If this is not a "read by NL Team" post, then I vote for 8etty's list.
Posted: Fri Nov 10, 2006 1:09 pm
by lichtwerk
everything concerning output of lighting data:
- illuminance, luminance values ( virtual sensors )
- false colour ( maybe within the tone mapping features)
- ability to save hdr., exr. with photometric scale
Posted: Fri Nov 10, 2006 1:16 pm
by glebe digital
Only one wish:
Basic camera keyframing in Studio.

Posted: Fri Nov 10, 2006 1:43 pm
by Fernando Tella
1.- Texture color correction uilities in Maxwell Picker.
2.- Render region at full resolution in native app.
3.- Procedural textures.
4.- Ability to rotate compass.
5.- Ability to automatically translate maxwell old materials and native app. materials.