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Layered Textures?

Posted: Mon Apr 18, 2005 7:57 am
by 3dtrialpractice
HEy, Havn't seen this in the Forum but might have missed this request.

Would it be possible to have layered textures, so If i wanted a diffuse layer under a dialetic I could just have a shader that combined the two. Right now I have to select my surface apply diffuse to it and Duplicate it offset it and apply a Dielectic.

Would love to be able to layer shaders!

and also Glass Bloom, Halo Glow. Ive requested lensflare before,
But even a naked eye you can see a glow around things at times like the hot spark on a car, I know it must be the light hitting my eylashes and the surface of my eye, but light blooms would really really add alot to the brilliance of a render.

Posted: Thu Apr 21, 2005 12:02 am
by Brett Morgan
I'll second this one for sure, ould open up a very useful can of worms, and give us users way more to play with :P

Cheers

Brett

Posted: Thu Apr 28, 2005 3:25 pm
by bramboogie
a correct lensflare would be great indeed
perhaps a lensflare-layer, or a tool to add one after the rendercompletes using the correct camerasettings