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"Visible" light

Posted: Wed Sep 13, 2006 1:17 am
by lllab
hte number one factor my clients wish often is visible light rays(volume light), like when there is a bit smoke or very strong light beams in the night.

hope you know what i mean. most biased renderengines have that, often it looks cool for architectural images.

i dont know if there is a physical correct way to render this in lifetime but it would be really excellent, maybe something like the glare feature?

cheers
Stefan

Posted: Wed Sep 13, 2006 6:20 am
by SunlightRocker
I agree. It would be really usefull.

Posted: Wed Sep 13, 2006 7:38 am
by jeffg
How about modelling a cloud of smoke using really really small polygons?

About 5 billion should do.

Posted: Wed Sep 13, 2006 11:35 am
by Fernando Tella
jeffg wrote:How about modelling a cloud of smoke using really really small polygons?

About 5 billion should do.

And then throw your fryed PC through the window? :twisted:


Maybe with a sss almost transparent volume... but then your PC would probably get some spiderwebs while rendering...

I suggest post-pro.

Posted: Wed Sep 13, 2006 3:13 pm
by -Adrian
I suggest doing it in post-work as well, i believe there are some proven methods on the web, just google a bit. I imagine Maxwell might hit its limits there, even though the 1.33 alpha had something like it.

Posted: Wed Sep 13, 2006 3:18 pm
by lllab
if i want unbiased things to do it in post is not what i want;-)

sure i know how to fake it, i dont need no google for that. at the end it is not the same quality any way i.

it is a missing quality light has in a lot of circumstances. i want a unbiased approach.

cheers
stefan