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a better at dusk sky with phisicall

Posted: Mon Sep 11, 2006 7:02 pm
by giacob
i have notice that the at dusk (or dawn) sky of phisicall light is very jellowish, brownish and a bit green.. in an unpleasent and not realistic way...u should improve it

Posted: Mon Sep 11, 2006 7:50 pm
by Mihai
You could try changing the turbidity and ozone settings to change the sky lighting. More ozone= more blue, more turbidity=more yellow.

Posted: Mon Sep 11, 2006 9:48 pm
by giacob
Mihai wrote:You could try changing the turbidity and ozone settings to change the sky lighting. More ozone= more blue, more turbidity=more yellow.
yes but i want just the sky to be more blu not the object in the scene , which i suppose would happen if i would change ozone

Posted: Mon Sep 11, 2006 11:12 pm
by Carl007
maybe color correct in post ;-)

Can you show a image?

Posted: Tue Sep 12, 2006 7:44 am
by JTB
Carl007 wrote:maybe color correct in post ;-)

Can you show a image?

The problem is that there is something wrong with the sky, how to
fix this... we shouldn't have to do this... I have to agree with giacob, this has to be corrected.

Posted: Tue Sep 12, 2006 9:00 am
by giacob
here is an example of green-olive dusk ..
http://www.maxwellrender.it/index.php?o ... ttach=2612

Posted: Tue Sep 12, 2006 9:22 am
by Carl007
sorry giacob, the link only gets me to a place whera I have to log in...