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Colision detection

Posted: Thu Sep 07, 2006 10:25 am
by piem
I've made a little search before to post.
And, I wonder why I didn't find such a request, especially for those who use MXST.
So :Colision detection wouldn't be too much .

Posted: Thu Sep 07, 2006 12:24 pm
by SunlightRocker
What? :shock: Maxwell Render is a render engine. If you want collision-detection, you will have to do it in your main app.

Posted: Thu Sep 07, 2006 12:35 pm
by jomaga
Or you can use Real Flow :wink:

Posted: Thu Sep 07, 2006 12:53 pm
by piem
No no no Guys..I'don't agree :)
Obsiously I'm not talking about animation.. lol
We (I) talk about OpenGl viewports.
In Studio

Maxwell render"PACKAGE" is intented to be A FULL 3D EDITOR especially for me who got only, hexagon,amapi751 modo, zbrush or things like that.so no plugins

And also,when you import a book into your scene..I guess you will be pleased to do not have navigate and zoom at a scale of a micron to see if it's really on the top of your table.
It's such a commun function
Maybe can we call it "The function that prevents imported objects to pass through an other object, when you move it "
pfff..uufff :P

Posted: Thu Sep 07, 2006 2:01 pm
by Kabe
"Such a common function"? I beg to differ.

Though NL certainly has good knowledge about this topic, they shure have
bigger fish to fry than to implement this in Studio.

Kabe

Posted: Thu Sep 07, 2006 2:05 pm
by piem
Hi :)
I've just read the post
http://www.maxwellrender.com/forum/view ... hp?t=18660

and I understand you ^^

Even if "to make already implemented features to work" is not really a wish , it's a request.
I guess it takes a lot of time