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Colors in 3d viewport
Posted: Sat Aug 26, 2006 11:45 pm
by Ernesto
Up to now the objects in Studio, are seen with the material colour, in case the material is not a map. When materials are made of maps it looks that the surface has no material assigned!
I would like to see the surfaces with similar colours as the assigned materials in this way it could be possible to SEE if a surface has no material assigned!
Ernesto
Posted: Sun Aug 27, 2006 12:37 am
by Mihai
But you can easily switch to textured or textured decal mode no?
Posted: Sun Aug 27, 2006 8:17 pm
by Ernesto
Yes you are right.... but
We are visual people. We prefer to see an image than reading thousan words.
I am using another software that is great in this aspect:
The 3d window show you all the info.
If certain object has no material you will see it painted with a bright shining colour. That works great as a warning: You have one object with no material!
If they have a material assigned you will see it as a flat colour which is the average colour of the material assigned.
Assuming that the material is red brich with grey joints, you will see a red colour mixed with a bit of grey.
In this way you see an image that represents what you are going to see in the render. The 3d viewport will be usefull to detect a bad colour or material assignement.
I wish Maxwell could be inteligent enough to have this behaviour.
Then, in shaded mode, it will be seen as described previously.
And in decal mode, it is ugly to see all the numbers colour map, everywhere there is no a map.
The friendly behaviour would be: show all the maps where a material using a map is asigned, and a colour where a flat colour is assigned.
Ernesto
Posted: Mon Sep 18, 2006 10:17 pm
by Ernesto
I would love the 3D viewport to be as friendly as possible.
Ernesto