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Make irrelevant settings greyed out.

Posted: Sat Aug 26, 2006 12:15 am
by DrMerman
Hey guys. We know that...

1. When using an sss layer, attenuation distance does not matter.
2. When using normal maps, the bump value does not matter.

So why not grey out the attenuation distance box when there is an SSS layer present, and grey out the bump value box when a normal map is selected (and so on and so forth...) A simple change I know, but I think it'd go a long way towards helping people learn the program :)

Cheers,
Dr Merman

Posted: Sat Aug 26, 2006 12:53 am
by Thomas An.
Agree.

Posted: Sat Aug 26, 2006 8:47 am
by SunlightRocker
Yes, definitely.

Posted: Sat Aug 26, 2006 9:21 am
by vinys
I agree too.

- vinys

Posted: Mon Aug 28, 2006 10:42 pm
by jsls
Good Idea :)

Posted: Thu Feb 15, 2007 5:12 am
by WillMartin
Just doing a little adding-my-two-cents bump here. There are just too many things in 3D software in general to keep track of and learn of and play with for testing for us users to have fields appearing active and functioning when they are really doing nothing at that time (such as the bump value still being active when you click normal map). Yes, we learn eventually I guess, but nice ol' Maxwell should be as easy as possible in these respects, hm? :)

Re: Make irrelevant settings greyed out.

Posted: Thu Feb 15, 2007 8:23 am
by JTB
DrMerman wrote:Hey guys. We know that...

1. When using an sss layer, attenuation distance does not matter.
2. When using normal maps, the bump value does not matter.

So why not grey out the attenuation distance box when there is an SSS layer present, and grey out the bump value box when a normal map is selected (and so on and so forth...) A simple change I know, but I think it'd go a long way towards helping people learn the program :)

Cheers,
Dr Merman
Yes, that would be a great idea because for example I didn't know No1

Posted: Sun Jul 15, 2007 3:27 am
by Ernesto
Yes, this is a basic standard, and will improve interface quality, comunicating less missunderstandings.

Ernesto

Posted: Sun Jul 15, 2007 4:01 am
by Bubbaloo
Old thread but no. 2 is not true for 1.5.