View Dependant Objects
Posted: Sun Aug 06, 2006 9:39 pm
I would love a veçiew dependant object in Maxwell studio!
Here there is the explanation, on why it is needed, and how it could work.
I have been trying to place people in the rendered scene.
There are many options to do so, but I prefer to place people in the scene as an object. In this way, there will not be any scale problem, and the lighting will be perfectly tunned with the area in which the people object is placed.
Among all the available people objects, the best from my viewpoint are the flat people.
I mean a flat face with a map projected, with alpha mask.
They are photographs of people, that can beat any other option available today.
I thought that the low polygon 3d people was a great option, their main advantage is that they receive light as it would be with a real people in the scene, but when seen from certain angles they look like monsters.
Maxwell Realism got to a point in which nothing seems acceptable but a perfect 3d model or photograph. The first case is very expensive in terms of computer resources, but the second is the perfect balance for architectural use.
There is a famous format called RPC which combines people photographs with view dependant objects, but their masks are very bad quality for Maxwell. They work ok in other softwares but for Maxwell it needs to be improved.
In the meantime, it will be great if you could enable a view dependant object in Maxwell Studio, so we can add people that could be seen from diferent angles and cameras, without the need of rotating them manually for each camera, or duplicating then, and switching then on and off for each camera render.
They could call a single photograph or several photographs which will be seen deppending on the view angle.
Here there is the explanation, on why it is needed, and how it could work.
I have been trying to place people in the rendered scene.
There are many options to do so, but I prefer to place people in the scene as an object. In this way, there will not be any scale problem, and the lighting will be perfectly tunned with the area in which the people object is placed.
Among all the available people objects, the best from my viewpoint are the flat people.
I mean a flat face with a map projected, with alpha mask.
They are photographs of people, that can beat any other option available today.
I thought that the low polygon 3d people was a great option, their main advantage is that they receive light as it would be with a real people in the scene, but when seen from certain angles they look like monsters.
Maxwell Realism got to a point in which nothing seems acceptable but a perfect 3d model or photograph. The first case is very expensive in terms of computer resources, but the second is the perfect balance for architectural use.
There is a famous format called RPC which combines people photographs with view dependant objects, but their masks are very bad quality for Maxwell. They work ok in other softwares but for Maxwell it needs to be improved.
In the meantime, it will be great if you could enable a view dependant object in Maxwell Studio, so we can add people that could be seen from diferent angles and cameras, without the need of rotating them manually for each camera, or duplicating then, and switching then on and off for each camera render.
They could call a single photograph or several photographs which will be seen deppending on the view angle.