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shift lens again

Posted: Tue May 30, 2006 4:00 am
by arch4d
i read it shouldn´t be too difficult to implement in 3d apps,

here again my wish for a shift lens camera for us archviz people.

here are some reference images from sinar.ch, the ultimate producer of hi-end cameras:

Image
normal handheld camera

Image
shift lens camera

is it possible to get such a great tool with the next update ?

thanks in advance,
ingo

Posted: Tue May 30, 2006 1:03 pm
by roch_fr
Yes it will be a great feature.

It will be great if maxwell camera can simulate a land camera (like sinar) where film plane and lens plane are not necessary parallel. It will expand our creative field and it will be a very innovative feature.

Roch
maxwellrender.fr

"-ml : wannabe a checkbox"

Posted: Wed May 31, 2006 12:27 am
by ludi
Image

Posted: Wed May 31, 2006 4:25 pm
by arch4d
come on, you can not be serious !!!
ludi wrote:Image
this is perhaps an option for hobbyists, but maxwell aims to be photorealistic, so this IS an option of a photocamera.

doing this in post decreases the image quality and it is not usable for highrises that are 300 meters high.


we archvis guys (at least the pros) need a shift camera

Posted: Wed May 31, 2006 6:30 pm
by stonelli
This feature is definitely needed for Architectural work :-)

Posted: Thu Jun 01, 2006 5:14 am
by Mattia Sullini
I absolutely agree...no more half of the image taken by grass steppes! And i am happy that someone explained in correct english what i already had asked for (thinking that "shift lenses" had to be called "basculating lenses"= :oops: :oops:

Posted: Thu Jun 01, 2006 6:41 am
by michaelplogue
Mattia Sullini wrote:(thinking that "shift lenses" had to be called "basculating lenses"= :oops: :oops:
I was always told that if I basculate too much, I'd go blind..... :oops: :lol:

Posted: Thu Jun 01, 2006 4:53 pm
by j_man
Mattia Sullini wrote:I absolutely agree...no more half of the image taken by grass steppes! And i am happy that someone explained in correct english what i already had asked for (thinking that "shift lenses" had to be called "basculating lenses"= :oops: :oops:
It is also called a shift lens.

http://www.google.co.uk/search?hl=en&q=shift+lens&meta=

J.

Posted: Thu Jun 01, 2006 4:56 pm
by jdp
whatever it is called I agree, also macro and fisheye lenses would be nice...

Posted: Fri Jun 02, 2006 4:24 am
by lllab
yes please give us a shift lense!

this is soo needed. it is basic for a real camera like app.

also modo201 has it, and cinema and i think maya too.
3d max has it not, but at least some kind of builtin distortion tool to get lines straight.

for architectural perpective a must.

at the moment i have to render it much bigger-totally useless waste of rendertime, and then crop it in psd.-a terrible workflow.

so please NL. a real light and camera silulator should have this:-)

cheers
stefan

Posted: Fri Jun 02, 2006 9:12 pm
by rendertaxi
i definitely second the wish for a shiftlens.

i use it every day in c4d, it´absolutely a MUST!

alex

Posted: Mon Jun 05, 2006 6:20 pm
by Romans
yes! again and again...

we architects or archviz people need this!

@ILLab: of course: 3dsmax has camera correction since a long time!
This modifier also works with mental ray.

@ ludi: Das ist ein Witz oder? Have you ever used it for professional renderings?

Regards,

Romans

Posted: Fri Jun 30, 2006 10:34 am
by Claus Cajus Pruin
autcad has it and ... does enyone remember lightscape ? it has ! and it is a must for everyone that works on architecture.

cajus

Posted: Sun Jul 02, 2006 1:22 pm
by lllab
3dsmax has camera correction since a long time!
This modifier also works with mental ray.

i know the camera correction...yes but thats not the same!, its not "physical correct. a real shift lense function is better, like in modo, maya, c4detc.

cheers
stefan

Posted: Mon Aug 07, 2006 6:19 am
by Ernesto
I agree again!

E