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shift lens again
Posted: Tue May 30, 2006 4:00 am
by arch4d
i read it shouldn´t be too difficult to implement in 3d apps,
here again my wish for a shift lens camera for us archviz people.
here are some reference images from sinar.ch, the ultimate producer of hi-end cameras:
normal handheld camera
shift lens camera
is it possible to get such a great tool with the next update ?
thanks in advance,
ingo
Posted: Tue May 30, 2006 1:03 pm
by roch_fr
Yes it will be a great feature.
It will be great if maxwell camera can simulate a land camera (like sinar) where film plane and lens plane are not necessary parallel. It will expand our creative field and it will be a very innovative feature.
Roch
maxwellrender.fr
"-ml : wannabe a checkbox"
Posted: Wed May 31, 2006 12:27 am
by ludi
Posted: Wed May 31, 2006 4:25 pm
by arch4d
come on, you can not be serious !!!
ludi wrote:
this is perhaps an option for hobbyists, but maxwell aims to be photorealistic, so this IS an option of a photocamera.
doing this in post decreases the image quality and it is not usable for highrises that are 300 meters high.
we archvis guys (at least the pros) need a shift camera
Posted: Wed May 31, 2006 6:30 pm
by stonelli
This feature is definitely needed for Architectural work

Posted: Thu Jun 01, 2006 5:14 am
by Mattia Sullini
I absolutely agree...no more half of the image taken by grass steppes! And i am happy that someone explained in correct english what i already had asked for (thinking that "shift lenses" had to be called "basculating lenses"=

Posted: Thu Jun 01, 2006 6:41 am
by michaelplogue
Posted: Thu Jun 01, 2006 4:53 pm
by j_man
Mattia Sullini wrote:I absolutely agree...no more half of the image taken by grass steppes! And i am happy that someone explained in correct english what i already had asked for (thinking that "shift lenses" had to be called "basculating lenses"=

It is also called a shift lens.
http://www.google.co.uk/search?hl=en&q=shift+lens&meta=
J.
Posted: Thu Jun 01, 2006 4:56 pm
by jdp
whatever it is called I agree, also macro and fisheye lenses would be nice...
Posted: Fri Jun 02, 2006 4:24 am
by lllab
yes please give us a shift lense!
this is soo needed. it is basic for a real camera like app.
also modo201 has it, and cinema and i think maya too.
3d max has it not, but at least some kind of builtin distortion tool to get lines straight.
for architectural perpective a must.
at the moment i have to render it much bigger-totally useless waste of rendertime, and then crop it in psd.-a terrible workflow.
so please NL. a real light and camera silulator should have this:-)
cheers
stefan
Posted: Fri Jun 02, 2006 9:12 pm
by rendertaxi
i definitely second the wish for a shiftlens.
i use it every day in c4d, it´absolutely a MUST!
alex
Posted: Mon Jun 05, 2006 6:20 pm
by Romans
yes! again and again...
we architects or archviz people need this!
@ILLab: of course: 3dsmax has camera correction since a long time!
This modifier also works with mental ray.
@ ludi: Das ist ein Witz oder? Have you ever used it for professional renderings?
Regards,
Romans
Posted: Fri Jun 30, 2006 10:34 am
by Claus Cajus Pruin
autcad has it and ... does enyone remember lightscape ? it has ! and it is a must for everyone that works on architecture.
cajus
Posted: Sun Jul 02, 2006 1:22 pm
by lllab
3dsmax has camera correction since a long time!
This modifier also works with mental ray.
i know the camera correction...yes but thats not the same!, its not "physical correct. a real shift lense function is better, like in modo, maya, c4detc.
cheers
stefan
Posted: Mon Aug 07, 2006 6:19 am
by Ernesto
I agree again!
E