COOP Wizard
Posted: Mon May 08, 2006 10:03 pm
Call me simple.. but I like the menu set out clearly in front of me so that I can choose what I want and how I would like it cooked
.
It is evident that those who seem to be getting anything out of coop rendering (relatively few) are well versed in dealing with code which enables this kind of network distribution and connectivity.
My preferred softwares are intuitive to use, simple UI's make sure all the right boxes can be ticked putting me in control to get the job done.
In principle, typing in code is not that difficult but it adds to the impression that coop rendering (and some of the the more sophisticated features) are some kind of 'black art'
This is made worse by the lack of clear step-by-step instructions which would help the rest of us tackle SSS, HDRI, Multilight, glare, etc, etc.
I know it is 'early days'?! but if all these great toys are going to get used they need to be much more of a 'walk in the park'.
Easy, fast setup.....remember?
Adman
It is evident that those who seem to be getting anything out of coop rendering (relatively few) are well versed in dealing with code which enables this kind of network distribution and connectivity.
My preferred softwares are intuitive to use, simple UI's make sure all the right boxes can be ticked putting me in control to get the job done.
In principle, typing in code is not that difficult but it adds to the impression that coop rendering (and some of the the more sophisticated features) are some kind of 'black art'
This is made worse by the lack of clear step-by-step instructions which would help the rest of us tackle SSS, HDRI, Multilight, glare, etc, etc.
I know it is 'early days'?! but if all these great toys are going to get used they need to be much more of a 'walk in the park'.
Easy, fast setup.....remember?
Adman